Forspoken wiki12/31/2023 ![]() The pair mostly chatter immediately before and after combat, meaning you won't be subject to the cringeworthy stream of consciousness implied by that recent trailer. Helping cut through the relative emptiness is Frey's back-and-forth with Cuff, a sentient bangle through which she draws her powers. Perhaps that's a symptom of my deliberately story-light demo, but its pseudo-apocalyptic setting and simplistic traversal means there's nowhere to set your sights on, and seemingly little reason to explore beyond your objective. There's a reasonable amount to uncover, but even in the hour or so that I played, I found myself sprinting past basic combat encounters in search of something new. The speed that magical parkour offers does at least help tackle the lack of content in those open maps. "So far, the strict focus on combat means it's very hard to get a sense of how the world of Athia will feel once Frey's story actually begins." Another radial menu determines which array of skills you're using in a given moment, making it easy to swap from one discipline to another. ![]() Later on, a pyromantic approach swaps your earthy basic attacks for flaming swords and spears, and your spells change to include pillars of flame or fiery elementals. Those early spells alone require an impressive knowledge of Frey's initial abilities, but as the game progresses, you'll be able to switch to an entirely different school of magic. Different spells (and different types of spells) are found on easily-navigable radial menus, and while efficiently swapping abilities in the midst of combat is a little tricky to begin with, it's easy to get the hang of. With that early collection, you'll switch between spells intended for more traditional attacks, and those that have more powerful or lingering effects spamming the latter while weaving the former in between each cast. At the start of the game, your skills are based around manipulation of the natural world a shield wrought from earth, a magical barrage of rocks, huge vines to club or ensnare enemies, for example. Protagonist Frey's magical abilities are split in a number of different ways to make it easier to navigate between different spells in the heat of battle.
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